
Team A arranges a tile sequence as coded dance moves for Team B, which has 1 minute to learn and rehearse. In the next round, teams switch roles.
Example codes of dance moves:
• Tile GEMJI = "Running Man"
• Tile Black Blank = Spin 360
• Tile Black 4 = Jumping Jack (star-like)
• Tile Black 3 = Arm Wave
• Tile Black 2 = Two-Step Move
• Tile Black 1 = Hand Clap
• Tile White Blank = Shake Upper Body
• Tile White 4 = Floss Move
• Tile White 3 = Happy Feet
• Tile White 2 = Front Leg Kick
• Tile White 1 = Finger Snap

Teams earn a point if all members perform the correct moves or lose a point if they don’t.
Starting with 5 points, the first to reach 10 or avoid dropping to zero wins.
Coming soon
⚠️ Please ALWAYS supervise children!