Shuffle 2 blank tiles and the GEMJI tile before the game begins. Use the 7x10 GEMJI grid (or draw one yourself), and place them with their black side down on one side of the board, so that nobody knows exactly which is the GEMJI tile.
On the other side of the board, place a 3-stroke black tile to mark a starting point.
Shuffle all other tiles and arrange them into towers with their white side up. Each player then draws 5 tiles. The game is played with the black side of the tiles.
The players take turns placing a single tile on the board. By doing so, they all build a single path to the “GEMJI Gold” - the GEMJI labeled tile out of the three face-down tiles.
Each time a player places a tile on the board, they have to draw another one from the towers. The goal is to be the one who places the final tile to reveal the “GEMJI Gold” tile.
The players can only place tiles on the 7x10 grid by “connecting” them stroke to stroke (see the illustration below). The path can be blocked to prevent another player from reaching the GEMJI Gold first. This is done by placing a 1-stroke tile on your turn, in which case the next player has to start a new branch of the path from another tile (as there are no more strokes to connect to on this one).
The first player to reveal the GEMJI tile wins.
• To make the game more difficult, use a total of 4 Joker tiles instead of 3.
• If possible, use the official GEMJI game board to see the borders of the map.