Challenge your friend to a strategy game, calculate your moves better, outsmart and block your opponent in creative ways, and be the first to escape the maze!
Elements
Set-up
- Create the board map out of 49 random black tiles (don’t use empty tiles). Place the tiles on a table in a square shape between the players.
- Put players’ pawns on the board. Each player has 3 white tiles to play with as pawns, which they move throughout the game. Player 1 uses 1-stroke white tiles and Player 2 uses 4-stroke white tiles. They are placed perpendicular to the playing field and start from the same spot, but can be moved independently.
The players stack their 3 pawns together and place them on the two opposing lower right corners (diagonal to each other). This is the respective player’s starting point and the opponent’s endpoint.
Start of Game
- Raising the walls
Each player has 4 walls (2-stroke white tiles) that they can put on the playing field before the game starts. The walls lie flat on the surface of the board map. The pawns cannot step on these “walls”, but they can jump over them.
At the beginning of the game, the players first take turns to place their walls on the map. Each player places three of their walls and keeps one to use during the game and block the opponent. This is played as a single move. While not in use, the wall is kept someplace off the board.
!It is not allowed to put walls in the "nests" (the four tiles at the entrance of each player).
- Moving pawns
After setting up their walls, the players take turns and move their pawns across the board map. The goal is to get all their pawns out of the other player's starting point.
Only one pawn can be moved per player's turn. The pawn itself can make as many moves as is the number of strokes shown on the first tile on its intended path - that is, if the player decides to go right, and the first tile to the right of their pawn has 3-strokes, then the pawn can move across 3 board tiles.
RULES FOR MOVING:
!Make sure that the pawns are well placed on the adjacent tile.
• The pawns cannot step on the same board tile twice, i.e. you are not allowed to retrace your steps in the same turn.
• Two pawns cannot be put on the same tile on the board map, whether they are yours or your opponent’s.
• Opponents cannot jump over each other.
• A "wall" can only be jumped over if it is not the first or last move on your turn. The same applies when there are 2 walls next to each other.
Winner
The goal of each player is to get all their pawns out of the maze through their opponent's start point. The one who makes it first wins.
• A pawn can exit the maze even if there are more moves left. For example, if you can move 4 times, you can exit even if you only need to move your pawn twice.
• If your opponent has a pawn on the tile that is at your exit, you cannot exit until that tile is empty.
I just got my GEMJI set, and itʼs awesome. While reading the rules of GEMJI Maze we realised that it calls for 4x two-stroke tiles, but the written rules says both players have 4, so for the complete game you actually need 8.
Gergelypolonkai, thank you so much for reporting this bug in the rulebook!
You are totally right - the tiles are 4 each = 8 altogether.
We will fix this on the website and in the next edition of the rulebook.
Please let us know if you see anything else
Greetings,
Mark