Instead of pulling a rope, 2 players pull a magnetic tile. Each one starts with a “rope” of 3 tiles, and the 7th tile is the one in the middle.
The players compete for the conflict tile. On the count of three, they pull the “rope” in different directions. The player who loses connection to the conflict tile has to give up one of his own tiles and compete for it during the next pull.
The player to leave the opponent with only 1 is the winner.
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