4.8
rating

GEMJI Pixels

ASSOCIATION & CREATIVITY will cheer the crowd!

Difficulty 

→ 
4
/10
→ 

Duration 

30
 Mins

Players 

→ 
6
-
20
 Players

Age 

5
+
→ 

4.8

Rating
Rules
Rules
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Videos
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Rules

Cheer the crowd with a party game combining associations and creativity. The more, the merrier. Lack of drawing skills is welcome in Pixels - this will undoubtedly make the game more fun.

Elements

Set-up

  • Split into 2 or more teams of a minimum of 3 players.
  • Team “A” plays with 35 black tiles, and Team “B” plays with 35 white tiles. The teams alternate between using black or white tiles if there are more than 2 teams.
  • The players need a timer.

Start of Game

A player from team “A” thinks of an object and whispers it to a player from team “B”. The latter has to explain the object using only GEMJI tiles, and their teammates have to guess the object. Each guess is discussed internally for one minute and then announced to the rest of the players. A correct guess counts as one point.

Rounds

There are 5 rounds and each round you have fewer tiles and less time to draw your object (see table below).

Pixel Painters

Players take turns drawing with GEMJI tiles. You can decide on the sequence of players early on so that the people who feel more confident can get the hardest rounds.

Drawings

Tiles can be attached together or detached from each other. You can arrange them in a 2D or a 3D shape. The drawings themselves can be created on any surface - on the table, on the floor, or even on the fridge.

Winner

Each correct guess gives 1 point. The team with the most points after the end of 5 rounds wins. If there are teams with equal points - additional rounds are played until a winner is decided.

Tips

• Best played with 3 or more teams of a minimum of 4 people (12 people altogether). If there are 18 people - divide them into 6 teams of 3 players.
• For extra fun - select a specific topic (e.g. “animals”).

Game Variation

To make things more fun - appoint a sideman. He tells the same word to one player from each team (2 teams altogether). Simultaneously, they try to portray the word while the rest of the players (from both teams) compete to make assumptions for the word (shouting). If no one guesses the word in the time frame of the round - it’s a point for the sideman.

How did you like this game?

Average rating 4.8 / 5. Vote count: 5

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How did you like this game?

Average rating 4.8 / 5. Vote count: 5

Be the first to rate this game.

GEMJI Pixels
Game design by:

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